Sunday, May 17, 2020
The Effect Of Biofeedback On Basketball Players And Effect...
2. Background Information This study analyzes the use of biofeedback in basketball players and the effect on their on-court performance. Athletes need to have the capability to modify, learn, and correct their muscle memory. Enhancing an athleteââ¬â¢s performance depends on the ability for the central and peripheral nervous systems to communicate in response to an active stimulus. This study has some variables measured including the reaction time: the time between the stimulus and a bodily movement; the movement time: the time taken in the middle of the onset and completion of the bodily movement; and the response time: the aggregate time of the reaction and movement. There have been previous studies that look at the use of Electromyographic Biofeedback (EMG BFB) and Electroencephalographic Biofeedback (EEG BFB) and found correlations between improvement in performance and responsiveness to stimuli. However, there has not been an analysis of the use of Heart Rate Variability Biofeedback (HRV BFB) which mea sures an increase in the response time and attention deficit in athletes. The most important aspect of an athleteââ¬â¢s performance is the ability to tune out outside disturbances during a game or match. If an athlete can master that skill, then they can perform at their optimum output. Having the ability to enhance their techniques is important for achievement in sports, especially in basketball, where there are a multitude of offensive and defensive skills. Most notably,Show MoreRelatedDeveloping Management Skills404131 Words à |à 1617 PagesSurveys for Motivating Others 324 Diagnosing Poor Performance and Enhancing Motivation Work Performance Assessment 325 SKILL LEARNING 326 Increasing Motivation and Performance 326 Diagnosing Work Performance Problems 326 Enhancing Individualsââ¬â¢ Abilities 328 Fostering a Motivating Work Environment 330 Elements of an Effective Motivation Program 331 Establish Clear Performance Expectations 332 Remove Obstacles to Performance 334 Rei nforce Performance-Enhancing Behavior 336 Provide Salient Rewards 344
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